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Short Fiction Collection Volume 2
Our Interactive Short Fiction programs have been designed to quickly interest your students in great classics of literature. The students are required to answer questions as they read the story. A preliminary reading and discussion in class or individual reading is helpful before taking on this task. The format of our programs (questions and answers) makes them ideal for either study or testing purposes. Unlike regular paper tests, our programs require an answer for each question before another question is given. If a student answers incorrectly, the correct answer is revealed. Entire test is scored on screen and allows for a print out for teacher and student (a report card). There is an immediacy to reading which is not captured through traditional reading. In addition you also save on paper and other classroom materials. Questions and answers can be printed out by teachers for classroom planning.
In the computer lab they can be great devices for cooperative learning, by grouping students around a machine to incite decision making. They can also be used in a controlled environment as a test of reading knowledge -- individually or in groups. These programs also make great tools when used as part of a Special Education curriculum, a home schooling plan, and ESL programs.
Introduce your students to Richard Connell's story of adventure and malice called The Most Dangerous Game with our focus reading software called Interactive Most Dangerous Game. There are twenty-five questions in this guide and test so it can be completed in one class period. Save and open options are available in case a student does not complete the work in one period. You will need a copy of the story which is available in many short story collections or at your local library. The program checks each answer and gives a grade at the end. The questions do come in sequential order and teachers have the option to print out all questions and answers for lesson planning.
Interactive Most Dangerous Game #SF13
Your students will enjoy the journey of adventure and humor as Mrs. Packletide tries to capture a life-long dream and a tiger too, in our software guide and test called Interactive Mrs. Packletide's Tiger, based on the short story of the same name by Saki (H. H. Munro). There are twenty questions in this guide and test so it can be completed in one class period. Just in case, however, we have included a Save and Open feature for the students who fall behind. You will need a copy of the story which is available in many short story collections or at your local library. The program checks each answer and gives a grade at the end -- a report for the teacher and the student.. The question come in sequential order so it is an interesting and easy task to follow.
Interactive Mrs. Packletide's Tiger #SF14
Your students will enjoy this little bit of the macabre mixed with the surprise ending adventure created by Ambrose Bierce. The story strings the students along on parallel levels of life and death and then puts a strangle hold on them at the very end. Our computer program called Interactive Occurrence At Owl Creek Bridge will help your students focus on the events and action that takes place in the story. There are 32 questions as part of the guide that students must precisely answer as they read through the story. Most students can complete this in one class period. You can use a copy of the story which is available in many short story collections or at your local library or read the story right on screen. Users can even click the ZOOM TEXT button to make reading the story a little easier on the eyes and is a great help for students with impaired vision. The program checks each answer and gives a grade at the end. The questions appear in sequential order making this an excellent focus study guide or test.
Interactive Occurrence At Owl Creek Bridge #SF15
In a far-away place, in another time there existed a modern community. . .Is it the past or is it the future. Ray Bradbury's story, There Will Come Soft Rains, is an intriguing study into man's attempt at automation and the life in the future, where the human seems fake and artificial breathes life. Our software guide and test helps your students understand this bizarre world about a house that lives. . .and dies. There are twenty-five questions in the software and your students will need a copy of the story, which is available in many short story collections or at your local library. The program checks each answer and gives a grade at the end. A Report can be printed for teacher and student. The question appear in sequential order so students should have little trouble following the action. Save and open features are available in case students cannot complete the task in one class period.
Interactive There Will Come Soft Rains #SF16
Interactive Short Fiction Set of Four #SSF4 Volume 2
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